Yoshi's Fireballs: Will knock Chuck out if at least two touch him.Cape Spin: One swing will knock Chuck out.Fireballs: Five fireballs and Chuck is defeated.
Jump with Yoshi: Will count as one of the three necessary hits.Spin Jump: Will count as one of the three necessary hits.Normal Jump: Will count as one of the three necessary hits.Alerting Chuck: Instead of directly attacking Mario, Chuck whistles to a flock of flying koopas to swoop in at Mario.Spin-jumping should reduce him to his normal level. Snapping Chuck: Apparently in field goal block mode, this Chuck stays in one spot before spotting Mario and jumping up and down, clapping his hands.Stomping on this Chuck may also make him lose his shoveling ability. The soccer balls also bounce and are harder to defeat than the footballs. Shoveling Chuck: Chuck found a shovel and he's digging up some solid granite soccer balls.Jumping on him before he replicates, will cut him short before he clones. Replicating Chuck: A Chuck who looks like he's set to pounce really has three copies of himself to spring on Mario.Footballs can be defeated with a cape swipe, and Chuck when stomped on usually loses the ability to punt any longer. Punting Chuck: This Chuck kicks footballs at Mario that bounce off all obstacles and do harm to Mario.Chuck is very dangerous mid-air and should only be approached while preparing for his next launch. Pouncing Chuck: Chuck squats for a few moments beforing springing across the screen towards Mario.Again stomping on Chuck makes him lose his pitching ability. He can also jump in this form, sending pitches higher. The baseballs disappear with a simple cape swipe, but be aware that the strikes come in bunches.